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Build a Cloud Gaming Platform with Real-Time Streaming

Design a game streaming system that runs games in cloud VMs and streams video output to user devices, allowing gameplay from low-end hardware via web browser or thin client.

What Is Cloud Gaming?

Cloud gaming delivers video games over the internet from powerful remote servers. Instead of installing games locally, users interact with streamed content rendered on cloud VMs equipped with GPUs — enabling high-performance gaming on any device.

Project Objective

Create a prototype game streaming system using cloud virtual machines (with GPU support), game emulators or engines, and a browser-based video stream interface. Implement input streaming, resolution scaling, and session authentication.

Key Features to Include

Game Execution on Cloud

Run games on GPU-enabled cloud VMs (e.g., AWS G4, Azure NV series) using a lightweight Linux desktop or emulator.

Video & Audio Streaming

Capture and stream the game window using protocols like WebRTC, RTSP, or custom FFMPEG pipelines.

Low-Latency Input

Capture keyboard/controller inputs from the browser and send to the cloud server with minimal lag.

Session Authentication & Management

Allow secure user logins, game session provisioning, and resource timeouts for billing or load balancing.

System Architecture Overview

The platform uses a frontend client to capture input and render streamed video. Backend cloud VMs run games and stream the video/audio feed over WebRTC or RTSP. A signaling server establishes peer connections, and an orchestrator manages game sessions and resources.

  • Frontend: React.js with WebRTC video player and input controls
  • Backend: GPU VM (Ubuntu), game runtime, OBS/FFMPEG/WebRTC
  • Streaming Protocol: WebRTC / RTMP / low-latency HLS
  • Authentication: Firebase Auth / JWT tokens
  • Session Manager: Node.js or Python Flask orchestrator to start/stop game VMs
Recommended Tech Stack

Cloud Infrastructure

AWS EC2 G4/G5, Azure NV series, GCP GPU VMs

Game Runtimes

RetroArch, Wine + DirectX, Unity/Linux games for testing

Streaming Tools

FFMPEG, OBS Studio, WebRTC, GStreamer, Janus Gateway

Frontend

React.js or Electron with WebRTC integration + keyboard/gamepad input listeners

Step-by-Step Development Plan

1. Set Up Cloud VM with GPU

Launch a VM with GPU acceleration and install necessary tools like game engines, OBS, and FFmpeg.

2. Install Game & Streaming Software

Run the target game and stream its window using OBS or FFmpeg with WebRTC-compatible output.

3. Build Web Frontend

Create a React app that plays the video stream and captures keyboard/mouse/controller inputs.

4. Handle Signaling & Input Routing

Use a Node.js signaling server to establish connections and route input to the backend session.

5. Enable Session Control & Scaling

Add auth, VM provisioning limits, billing metrics, and auto-shutdown for idle sessions.

Helpful References & Tutorials

Turn Any Device into a Gaming Console

Explore cloud-native streaming, WebRTC, and GPU-powered VMs by building a futuristic game delivery platform that works across browsers and devices.

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